

EPIC SEVEN REDDIT DATAMINE FREE
The 10k fixed damage is impressive, yes, but when he's just sitting there contributing nothing until then, he himself is just useless and opening his team up to get picked off since his threat factor is low.Īs I mentioned, he's sitting there looking stupid until he can do a free aoe 10k.
EPIC SEVEN REDDIT DATAMINE FULL
The only reason such a thing works on someone like say, Yulha, is because Yulha is a full health scaler AND she actually does SOMETHING (provoke) instead of sitting there and looking stupid for several turns. Speed, health, defense with a low base, and high er is a lot to stack onto someone doing nothing. With him being beyond useless, that's a 3v4 you're finding yourself in, and how your team crumbles is easily decided (for an example, they can either delete your only source of actual damage, or the one sustaining your team). They can sit there and ignore him because he's never doing damage until ten turns pass. Primary issue is that no one is going into the guy without a plan. Or you could just use someone reliable from the start that can kill things without sitting there to be a ticking time bomb after ten enemy turns for a ONE TIME 10k that people can sit there and prepare for. Doing no damage, having terrible base defense, and struggling with ER. Sure, you could completely shit his kit by going full bulk and waiting out turns. He's a split scaling (attack for damage, health for barriers) unit that just so happens to have a class with dogshit defense and absolutely no synergy with artifacts for that.

The only thing I thought about was survival. Joyful Memory: During my days wandering the city streets, I lived along the edge of life and death.

Most don't realize just how foolish that is. S1 1 att_rate 1 pow Enemy lost health rate 30% (0.3 lost heath rate)Ġ.85 att_rate 1 pow Shield Strength Caster Max Health 12% (0.12 * Max Health)ġ.7 att_rate 1 pow Enemy lost health rate 30% (0.3 lost heath rate) Until the official preview everything posted here is not final!
